Yesterday, in an online chat, Christian Allen, lead multiplayer designer, and Gilles Matouba, game designer revealed some new details about the 360 version of Ghost Recon Advanced Warfighter. In the beginning of the chat Christian and Gilles talked about the online aspect of the game. It was revealed that the game will not support clans, which will probably disappoint the hardcore Ghost Recons fans. However, it was far from all bad news as the game will feature online co-op play with exclusive missions for the Xbox 360, and will allow for up to 16 players to take part in online matches.
"Due to the early stage of Xbox Live on 360, we are not currently planning to support clans initially at launch," said Allen. "Yes, we are fully supporting Co-op play, both with the customizable game mode system, and an all new co-op campaign...once you finish the SP campaign, you have a whole new game to start."
It was also mentioned how the game will be pushing the power of the Xbox 360. The game runs on a game engine that has been specially tailored for the Xbox 360’s three core CPU, making full use of the processing power the console has to offer.
"We were able to push the power of the 360 using our Multi Core technology, which means we can push the 3 processors to the max in terms of animation, post fx, HDR and so on," said Matouba.
When asked what was best about the Xbox 360 the two game designers were most impressed with the new Xbox Live -- "The greatest thing for us is the new live interface and rich presence. Now players have a consistent profile, friends list, etc," said Allen. "This takes the work off of the plates of the developers, and ensures the players have a consistent experience across all Live games."
Also worth mentioning is that the game will have both first-person and over-the-shoulder views. So far the game has no official release date, but the latest we heard was March 2006.
Source: Ubisoft via pro-g.co.uk