What do you do when game developers lie to consumers? Normally, when this happens gamers tend to be disappointed and want their heads. Well, Bizarre (developers of PGR3) claimed that there were approximately 85,000 polygons for each car model. Well, it seems like that number is WRONG. Bizarre publicly apologized for lying about the number of polygons for each car model in PGR3. Enjoy the screenshots.
Source: Bizarreonline.net
Excerpt from Bizarreonline.net
In the past we've claimed that each car in PGR3 is made of about 80,000 polygons on average. To put this in perspective, we previously used about 10,000 per car in PGR2... that's an eight fold increase from our last game. Appropriately enough, some were sceptical about this number, especially given the enhanced shading and lighting we're incorporating into the game in addition to the increased number of polygons. So, I took it upon myself to head over to the car artists, and found out for myself exactly how many polys we were pushing per car. The results were surprising... therefore I'd like to take this opportunity to apologise to all gamers who were expecting 80,000 triangles in PGR3. I can conclusively reveal that in fact we do NOT have 80,000 polygons on average per car.
... It's actually closer to 96,000...
Bizarre explained that some cars have 85,000 polygons while others go as high as 105,000, making an average of 96,000 polygons for the whole roster. As a way to apologize for their lie, they decided to release new screenshots that show the cars in both wireframe and fully shaded views.

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