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Brothers in Arms Hell’s Highway Preview
08 May 2006 04:54 | pRo loGic II |
Xbox 360 | Playstation 3
Xbox360News.com |
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At E3 2006, Ubisoft will unveil Brothers in Arms Hell’s Highway to the masses in the form of real-time demos from the show floor. IGN recently had a chance to get an early look at the new direction of the series, courtesy of Gearbox CEO, Randy Pitchford.
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DID HE SAY "DEATH MATCH ?!"
Unregistered - pRo loGic II
05.08.2006 05:19
BIA vets will also groove hard on a slew of smaller but vital treaks,ranging from reducing the size of suppression indicators for enemies you aren,t curently engaging to more extensive command options that, for example, let you order a fireteam from point a to point b by scambling over a wall in between.And accuracy when aiming down the barrel has been beefed up in response to player's complaints-the better your aim, the more your target comer into focus while the background blurs,although you can also blow a shot by spazzing on the analog trigger. But the loudest fanboy cheers will probably be reserved for the multiplayer front. " The [real] tactics of war are just fun, and lots of our fans expressed the desire to play online with their friends as a squad, " reports Cooke,so Hell's Highway will support deathmatch and team deathmatch. Sqaud leaders will still be able to give orders, and matchmaking will automatically generate sqaud based on skill leveland exerience. Or, much like Halo, you can form your own sqauds and even large-scale units like platoons (or clans). Gearbox is still finalizing the head count, but Pitchford tells us, "we'll be sad if it's less than 32 players-- we're turning that four-player squad stuff from our first games on its head". IT SOUNDS LIKE A STELLAR GAME, FOR A WWII FPS
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